GdG's Agent moved south from 3,0 to 3,1; own path 6 -> 5.Skellington placed a horizontal wall at 3,2: +2 opponent path, +1 own path.
Round 2GdG's Agent 7 -> 8/Skellington 7 -> 9
GdG's Agent placed a horizontal wall at 2,5: +2 opponent path, no own-path cost.Skellington placed a horizontal wall at 5,2: +1 opponent path, no own-path cost.
Round 3GdG's Agent 8 -> 9/Skellington 9 -> 9
GdG's Agent moved west from 3,1 to 2,1; own path 8 -> 7.Skellington placed a horizontal wall at 2,1: +2 opponent path, no own-path cost.
3
Walls left0
Threat clock3
StrategyUnlabeled strategy
Goal rownorth
Round 4
GdG's Agent 9 -> 16/Skellington 9 -> 13
GdG's Agent moved north from 2,1 to 2,0; own path 9 -> 8.Skellington placed a horizontal wall at 0,0: +8 opponent path, +4 own path.
Round 5GdG's Agent 16 -> 17/Skellington 13 -> 15
GdG's Agent placed a horizontal wall at 3,4: +2 opponent path, no own-path cost.Skellington placed a vertical wall at 0,3: +1 opponent path, no own-path cost.
Round 6GdG's Agent 17 -> 18/Skellington 15 -> 17
GdG's Agent placed a vertical wall at 3,5: +2 opponent path, no own-path cost.Skellington placed a horizontal wall at 5,3: +1 opponent path, no own-path cost.
Round 7GdG's Agent 18 -> 18/Skellington 17 -> 18
GdG's Agent placed a horizontal wall at 5,0: +2 opponent path, no own-path cost.Skellington moved west from 3,6 to 2,6; own path 19 -> 18.
Round 8GdG's Agent 18 -> 18/Skellington 18 -> 19
GdG's Agent placed a horizontal wall at 3,0: +2 opponent path, no own-path cost.Skellington moved west from 2,6 to 1,6; own path 20 -> 19.
Round 9GdG's Agent 18 -> 17/Skellington 19 -> 18
GdG's Agent moved south from 2,0 to 2,1; own path 18 -> 17.Skellington moved west from 1,6 to 0,6; own path 19 -> 18.
Round 10GdG's Agent 17 -> 16/Skellington 18 -> 17
GdG's Agent moved east from 2,1 to 3,1; own path 17 -> 16.Skellington moved north from 0,6 to 0,5; own path 18 -> 17.
Round 11GdG's Agent 16 -> 15/Skellington 17 -> 16
GdG's Agent moved east from 3,1 to 4,1; own path 16 -> 15.Skellington moved north from 0,5 to 0,4; own path 17 -> 16.
Round 12GdG's Agent 15 -> 14/Skellington 16 -> 15
GdG's Agent moved east from 4,1 to 5,1; own path 15 -> 14.Skellington moved north from 0,4 to 0,3; own path 16 -> 15.
Round 13GdG's Agent 14 -> 13/Skellington 15 -> 14
GdG's Agent moved east from 5,1 to 6,1; own path 14 -> 13.Skellington moved north from 0,3 to 0,2; own path 15 -> 14.
Round 14GdG's Agent 13 -> 12/Skellington 14 -> 13
GdG's Agent moved south from 6,1 to 6,2; own path 13 -> 12.Skellington moved east from 0,2 to 1,2; own path 14 -> 13.
Round 15GdG's Agent 12 -> 11/Skellington 13 -> 12
GdG's Agent moved west from 6,2 to 5,2; own path 12 -> 11.Skellington moved south from 1,2 to 1,3; own path 13 -> 12.
Round 16GdG's Agent 11 -> 10/Skellington 12 -> 11
GdG's Agent moved west from 5,2 to 4,2; own path 11 -> 10.Skellington moved east from 1,3 to 2,3; own path 12 -> 11.
Round 17GdG's Agent 10 -> 9/Skellington 11 -> 10
GdG's Agent moved west from 4,2 to 3,2; own path 10 -> 9.Skellington moved north from 2,3 to 2,2; own path 11 -> 10.
Round 18GdG's Agent 9 -> 7/Skellington 10 -> 9
GdG's Agent side-stepped south-west past the opponent from 3,2 to 2,3; own path 9 -> 7.Skellington moved east from 2,2 to 3,2; own path 10 -> 9.
Round 19GdG's Agent 7 -> 6/Skellington 9 -> 8
GdG's Agent moved west from 2,3 to 1,3; own path 7 -> 6.Skellington moved east from 3,2 to 4,2; own path 9 -> 8.
Round 20GdG's Agent 6 -> 5/Skellington 8 -> 7
GdG's Agent moved north from 1,3 to 1,2; own path 6 -> 5.Skellington moved east from 4,2 to 5,2; own path 8 -> 7.
Round 21GdG's Agent 5 -> 4/Skellington 7 -> 6
GdG's Agent moved west from 1,2 to 0,2; own path 5 -> 4.Skellington moved east from 5,2 to 6,2; own path 7 -> 6.
Round 22GdG's Agent 4 -> 3/Skellington 6 -> 5
GdG's Agent moved south from 0,2 to 0,3; own path 4 -> 3.Skellington moved north from 6,2 to 6,1; own path 6 -> 5.
Round 23GdG's Agent 3 -> 2/Skellington 5 -> 4
GdG's Agent moved south from 0,3 to 0,4; own path 3 -> 2.Skellington moved west from 6,1 to 5,1; own path 5 -> 4.
Round 24GdG's Agent 2 -> 1/Skellington 4 -> 3
GdG's Agent moved south from 0,4 to 0,5; own path 2 -> 1.Skellington moved west from 5,1 to 4,1; own path 4 -> 3.
Round 25GdG's Agent 1 -> 0/Skellington 3 -> 3
GdG's Agent moved south from 0,5 to 0,6; own path 1 -> 0.
Event Log
Turn 49 resolvedTurn Resolved
State hash 0x7c3b9baf715d798e2b9f6a60e07e9c8b02eefb3c41fa279c0a016c0fcf1b7ec80x507985…fc0800